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The Dragon’s Breath #1
5 Feb. 2003
Counter Culture I:
The Evolution of the FDP Counter Pack
By James Bell
Since our debut
release in November 2000, Fiery Dragon has become known primarily for
three things: one, our dashing good looks and unbelievable charm; two,
our imaginative adventures; and three, counters. Putting the first two
subjects aside for a moment (though I’m usually far too willing to discuss
my looks and charm), I’d like to take a moment here and talk about FDP
counters.
When
preparing NeMoren’s Vault,
we all felt fairly confident that we had a decent little introductory
adventure on our hands. It provided a nice method of getting a diverse
party together, some interesting dungeon adventuring, and a slightly mysterious
plot that could be unraveled over the course of a few game sessions. All
this was great, but we wanted more. We wanted everyone who bought it to
get something useful out of the product, even if they didn’t like dungeon
adventures or canned story lines. So, added into our very first release
were two things that we, as players, always appreciated during our games:
handouts and counters.
Back in the days
that make up our fond RPG recollections, we played in several different
campaigns, not the least of which was a superhero game that began with
Villains & Vigilantes. One of the great things about this game
was that most of the adventures came with full-colour counters of the
key heroes and villains found within. Of course, when we switched systems
to Champions or Golden Heroes, we still wanted to use these colourful
and helpful counters in our games. Having friends who are artists sure
made this easy.
We used miniatures
for our D&D games, but only had versions of our main PCs. For enemies
and monsters, we used the usual: dice, candy, pennies. Or, we took our
hero counters, flipped ’em upside-down, and wrote “orc” across the back.
When we started Fiery Dragon, we wanted to make these handy tabletop accessories
available, but also to update them to a more useful form (imagine if we
just wrote “hobgoblin” across a blank square — though that would save
on art costs!!). Thus, NeMoren’s Vault included full-color cardstock
counters for every creature found inside the dungeon, as well as some
generic adventurer characters to be used by PCs who weren’t lucky enough
to have their images captured in lead.
With attacks of
opportunity, range increments, spell radii, and other grid-based features,
the counters have certainly helped us figure out combat rulings in our
games, and based on our e-mail and sales, in other peoples’ games as well.
The counters also served to get us noticed by others, including Steve
Wieck from Sword & Sorcery. Steve was familiar with counters (having
written some adventures for V&V), and soon we found ourselves signed
to a one-year distribution deal with Sword & Sorcery.
One
of our first projects, now that we had big dollars backing us, was Counter
Collection I: The Usual Suspects. This project was our attempt to
provide full-colour cardstock counters for all of the “regulars” in the
D&D world. It contained great quantities of orcs, goblins, kobolds,
and all of the familiar fantasy monsters. We also recruited Claudio Pozas,
the Brazilian artist whose website had been hosted by Eric Noah’s 3rd
Edition News. Claudio’s style was elegant and effective, able to convey
character and detail without crowding the image or making it difficult
to reproduce. In other words, Claudio’s art was perfect for one-inch reproduction!
Counter Collection I has gone on to become our best-selling product, with sales continuing
well into its 16th month of availability. We followed up with Counter
Collection II, which featured a more diverse collection of images,
punctuated by an amazing array of character concepts. By the time Counter
Collection II came out, however, the d20 market was changing. Lots
of new companies were on board and releasing great products; there were
no guaranteed numbers, and everyone was getting a smaller slice of the
pie. The Counter Collections, while great sellers (the second has since
sold out!), were amazingly expensive to produce. Counter Collection
I, for example, cost more to print than I brought home from my day
job for all of 2002!
In
July of 2002, our year-long contract with Sword & Sorcery ended. We
had released 8 great products through them, including adventures by Mike
Mearls, Kevin Kulp, and Monte Cook. The market had changed dramatically
in the previous year, however, and we decided to set out once again as
independent voyagers riding the d20 wave. To re-establish Fiery Dragon,
we looked for products that had done well for us and had become identified
with FDP as an entity. We had received accolades for our Counter Collections
(CC II was up against Dungeon Magazine for a Best Accessory ENnie Award
last year) and had become known as “The Counter Guys” (no offense to the
fine people at Dragonscale Counters, whom we often refer to as “The Other
Counter Guys”), so we decided to produce some new and interesting counters
for the RPG market.
Yet before we could
release any counter products, we had to figure out how to manufacture
them and make them affordable, all without breaking the bank . . . .
Next Week: In The Dragon’s Breath #2, James returns with
the second part of “Counter Culture,” in which he details the steps involved
in creating and manufacturing the Counter Packs — from cool d20 partnerships
and Claudio’s tiny drawings, to hours of collation and locating the cheapest
shrinkwrapper in town!
PAST ARTICLES
are here.
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come to the Dragon's
Breath forum on our message board!
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