 |
The Dragon’s Breath #13
7 May 2003
What Makes You Work?
By Scott Holden-Jones
Most of our “Dragon’s
Breath” columns so far have been directly to do with the game, but
Mike’s last column got me thinking
of things that influence my games. So, instead of writing about what people
do when they’re playing their games, I’m curious to find out
what other people do when designing adventures. (Come and give us some
input at our Dragon’s
Breath forum. We’d love to hear about your approach.)
I don’t use music in
my games (I know some DMs do, and I think it’s a cool idea that
I’d like to experiment with sometime), but music definitely influences
them in the early stages. I’m sitting here listening to some good
music — at least I think it’s good music, even if my wife
doesn’t — as I work this morning (as most mornings), and it
occurs to me that certain songs really seem to spark my creativity. In
fact, there are songs (and smells, and sights, etc., but let’s keep
it simple) that just plain remind me of D&D for some strange reason.
I guess music’s impact
on my adventure/rules writing has to do with all those hours “just
wasting time on that game” in my youth, sitting at my desk, stereo
blaring, and designing adventures for the next weekend when I should probably
have been studying my calculus or something …. (Then again, even
though I eventually got through university, I’m now making a living
as a game designer/editor, so maybe I wasted the right kind of time after
all.)
/me chuckles.
Most of the songs that set
me off are the ones that I listened to a lot as a teenager during the
early 80s, I think (hmm … Pavlov, eh?), but there are exceptions.
For example, pretty much any Big Wreck tune from their debut album can
get me going (especially “That Song” — I really love
that tune!); I like The Pleasure and the Greed too, but not in the same
way I love In Loving Memory. Just about any Police song works for me:
if I hear so much as a bar of any song from Synchronicity I can’t
keep my brain from churning.
I’ve also found that
I can pique myself in the right direction by listening to certain types
or genres of music. For instance, if I want to come up with a cool battle
scenario, nothing beats listening to some good ol’ Metallica. (Ah,
yes, that misspent youth raises its ugly, grizzled head again —
“The Thing That Should Not Be,” anything from their first
three albums, really.) On the other hand, if I want to work on a plot
or design a cool story element, some Metallica songs work, but I find
that stuff such as Zeppelin or, going the other way, Fleetwood Mac or
even something such as Peter Gabriel or Sarah McLaughlin is a good choice.
It’s about moods, I guess, as much as it’s about your taste
in music; since music’s subjective, what prompts certain moods in
me might not match what prompts them in you.
Yet I’d be interested
to hear what prompts others to be in a “D&D mood,” or
whether they in fact get such moods. I know all it takes is the smell
of sausages on the BBQ and a couple of good tunes in the background, and
I’m in the mood for a good gaming session.
Next Week: In The Dragon’s Breath #14, Claudio offers some tips
on what DM’s can do if they play infrequently. How do you make the
most of your gaming session once you finally find the time away from the
kids? See what’s helped Claudio and his group in “How to Survive
Real Life.”
PAST ARTICLES
are here.
To discuss this and other articles,
come to the Dragon's
Breath forum on our message board!
|
 |