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| Dragon's Breath #15 | ![]() |
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The Dragon’s Breath #1521 May 2003 Pay Attention!By Claudio Pozas Last week, I wrote about tips on making the most of the little time real life affords us to game. This week, I’ll once again dig into my own campaign for tips on making games more interesting - namely, rewarding the players that pay attention. My players can almost always deduce the effects of a potion or wand or wondrous item because I try and stay consistent when describing them. I figured, "Heck, things probably look the way they do because the look is part of the formulae of making them in the first place." So, here are some tips on describing magic items. Potions: The flasks are usually made of glass or (rarely) clay. Intelligent creatures will probably label flasks to avoid confusion, maybe resorting to obscure languages to do so (Draconic, Celestial, Druidic, Infernal, and so forth). Use these examples as guidelines when describing magic potions:
Wands: The shape of the wand can probably indicate the spell stored within and the (relative) spell level. Use these examples as guidelines:
Wondrous Items: The process of creating the item probably leaves clues upon it (etched, stitched, branded, and so on). Use these examples as guidelines:
Armor: Magic armor resizes to fit its wearer. Well, my PCs once found the corpse of a gnome rogue dressed in studded leather armor that showed no signs of aging. When they took the armor, it reverted to its original (elf-sized) form. That was a sure way of telling them it was magical. Weapons: Never underestimate the power of engraving. In the prologue of the Fellowship of the Ring movie, the elf-king Gil-Galad is shown fighting with his spear Aiglos. Surely enough, the Elvish engraving identified it as being Aiglos and its owner as Gil-Galad. If one of your PCs takes Craft Magic Arms & Armor, allow the character to add such personal details to the items she makes. A player may resist changing weapons even if confronted with a more powerful (yet, generic) one. Trust me, I’ve seen it happen... :) So there you go. If you start being consistent with your descriptions, the players will start recognizing items and will feel rewarded for it. And your work will not be in vain.
Next Week: In The Dragon’s Breath #16, Mike goes off on a mild (?) rant, musing upon the critics and criticisms of D&D and the d20 System. Is d20 a somehow less evolved, geriatric creature because it "still" uses classes, levels, and hit points? Mike offers his thoughts on this question and others in "What’s the Matter?"
To discuss this and other articles, come to the Dragon's Breath forum on our message board! |
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